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Projects

Crystal Space is our main project. It is a free cross-platform software development kit for realtime 3D graphics, with particular focus on games.
CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple. Read more.
YoFrankie! is the Open Game project together with Blender.
Crystal Core is the Crystal Space demo game. It is an single player shooter/quest based game using CELstart technology. Read more.



Recent News

  • 04:51, 28 October 2008: Google Mentor Summit 2008 Marten (thebolt) and Scott (jwir3) just returned from the 2008 Google Summer of Code Mentor Summit, in Mountain View, California. For those of you not familiar with the Mentor Summit, it's an annual event bringing together hundreds of mentors from different open source projects (and walks of life) to discuss the Google Summer of Code, general open source software development, Google's role as an open source support organization, and numerous specific topics related to different areas of open source development. The proceedings of the conference have not yet been made public, but as soon as they are, we'll post them here. In the meantime, check out Jwir3's Blog for some interesting pictures and comments.
  • 06:19, 9 July 2008: SourceForge Nominations Finalist

    Thanks to your support Crystal Space has been nominated as a finalist in the category 'Best Project for Gamers'. You can now vote for Crystal Space at this location. Thanks a lot for your support.


  • 12:20, 28 May 2008: SourceForge Nominations

    You can nominate Crystal Space for the Community Choice Awards on SourceForge. I would recommend voting it as the 'Best Project for Gamers' category. At least if you think that Crystal Space qualifies for that of course! Thanks for your support.


  • 08:35, 23 April 2008: Google Summer of Code 2008 Accepted

    The Google Summer of Code 2008 students for Crystal Space have been selected. Since we have five mentors we decided for five slots and thanks to Google we also got those slots.

    The following students were accepted:

    Congratulations to those students. We hope their contributions will be a success and perhaps they can even remain long-time Crystal Space contributors in the future.

    Of course, selecting those five students means a lot of other students didn't get selected. It is always unfortunate to have to decline very good proposals but that's the nature of the game. We do hope that some of you still decide to work with and for Crystal Space. If you do so then you are warmly invited to work as a volunteer.


  • 10:35, 25 March 2008: Google Summer of Code 2008

    Crystal Space is participating in Google Summer of Code 2008. You can (until March 31) submit an application for Crystal Space at this page. You can get a list of ideas here but feel free to submit your own ideas if you want.


  • 08:41, 28 February 2008: Apricot Prototype Game

    For people who are not following the Apricot blog yet you probably should. There has been a rather interesting video posted on it which shows the prototype of the game so far and also some art that is in production right now. The team is making good progress so things are looking good! You can find the blog at this location.

    And btw, you can still pre-order those DVD's :-)


  • 14:32, 14 January 2008: Apricot First Workshop

    Last weekend members of the Crystal Space and Blender teams met in Amsterdam at the workshop about the Apricot OpenGame project. Here you can read a full report.

    We still need more presales of the DVD! Now is the time to support Crystal Space and Blender. Thanks a lot for your support.


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